Ophelia
Overview
Ophelia grants sanctuary blessings that heal and empower allies. Punishment effects cascade to trigger massive team-wide healing and buffs.

Abilities
Radiant Sanctuary
Grants sanctuary to large area for 8 seconds. Already-protected targets gain attack boost.
โก Divine Judgment
160% line damage to enemies. Grants sanctuary to high-attack ally. Punishment trigger doubles damage and spreads to random ally.
๐ Beatification
5% HP boost. Ally punishment triggers grant sanctuary.
๐ฏ Sacred Guard
Summons holy shield healing nearby allies every 3s for 5.5% max HP. 3-trigger duration. Grants fervor on summon.
Talent: Sanctuary Aura
Every 10s grants sanctuary to random ally. Sanctuary grants provide 11% max HP healing (once per 3s per target).
Level Enhancements
โญ Level 2
Team punishment effects increase healing by 4% (stacks to 10)
โญ Level 3
Increases HP by 15% and Critical Resistance by 50
โญ Level 4
Radiant Sanctuary grants fervor to pre-protected targets
โญ Level 7
Sanctuary carriers gain 30% Attack boost
Our Take on Ophelia
This is the SSR Sanctum Glory Priest version of Ophelia; the other Ophelia (ophelia-sr) is an Arcane Wisdom control Mage. This one hands out [Sanctuary] and turns team Punishment triggers into more healing. Sanctuary Aura grants [Sanctuary] to a random ally every 10 seconds, and each grant heals for 11% max HP.
Strengths
- +Beatification grants [Sanctuary] whenever an ally triggers Punishment, and level 2 raises healing by 4% per team Punishment, stacking to 10.
- +Sacred Guard summons a shield that heals nearby allies for 5.5% max HP every 3 seconds for 3 triggers, and grants [Fervor] on summon.
- +Radiant Sanctuary covers a large area for 8 seconds and gives an attack boost to targets already protected; level 4 adds [Fervor] to them.
- +Level 7 gives every [Sanctuary] carrier 30% Attack.
Weaknesses
- โThe in-game text never defines what [Sanctuary] protects against, beyond the healing it triggers.
- โMuch of her healing scales with team Punishment triggers, so teams without Punishment get a weaker version of her.
- โDivine Judgment's 160% line damage only doubles on a Punishment trigger, so her own damage is low.
How to Play Ophelia
Keep Ophelia in the back row. Sanctuary Aura runs on its own; Divine Judgment adds [Sanctuary] on your highest-Attack ally, and Radiant Sanctuary covers the team. Cast Radiant Sanctuary after others already hold [Sanctuary] so its attack boost, and at level 4 [Fervor], applies. Level 7 is her most important enhancement because it turns [Sanctuary] into a 30% Attack buff. Level 2 is next in Punishment teams.
Good Teammates
- Van Helsing (SSR) โ Van Helsing's Grenade triggers Punishment, which grants [Sanctuary] through Beatification and stacks her level 2 healing bonus.
- Guna (SSR) โ Ophelia's Sacred Guard provides the [Fervor] Guna needs to pair with her own [Morale] for [Grace].
- Jormungandr (SSR) โ Jormungandr builds [Morale] through Chaos Banquet but lacks [Fervor], which Ophelia supplies.
Keywords in brackets are explained in the status effect glossary.
Should You Invest?
Ophelia (SSR) is rated T3 here. She makes sense as a support in a Sanctum Glory Punishment team, and talent level 7 is where she starts adding damage; outside that setup, other Priests are likely more straightforward.
Ophelia FAQ
- What is the difference between the two Ophelias?
- The SSR Ophelia covered here is a Sanctum Glory Priest built on [Sanctuary] and Punishment. The other Ophelia (ophelia-sr) is an Arcane Wisdom control Mage rated T2.
- How does Ophelia heal?
- Each [Sanctuary] grant heals for 11% max HP (once per 3 seconds per target), and Sacred Guard heals nearby allies for 5.5% max HP every 3 seconds.