Eurytion
Overview
Centaur guardian who trades health for power. Ragecrash combines damage output with shield generation, while Wild state dramatically amplifies defense. A self-sufficient guardian who punishes continued combat.

Abilities
Ragecrash
Sacrifices 25% of current HP to deal 350% of Attack as physical damage and launches enemies in a medium cone-shaped area into the air. Gains a shield equal to 20% of Max HP lasting 8 seconds.
โก Trample
Deals 160% of Attack as physical damage to enemies in a medium circular area. Gains Rage when HP decreases. While in [Wild] status, additionally inflicts [Stun] for 2 seconds.
๐ Will of the Centaur
While in [Wild] status, Physical Defense increases by 38%.
Talent: Battle Toughness
In battle, HP is increased by 20%.
Level Enhancements
โญ Level 2
Upon entering [Wild] status, grants [Fervor] to self and nearest ally
โญ Level 3
Physical Defense is increased by 10%
โญ Level 4
While in [Wild] status, [Ragecrash] additionally provides a shield equal to 30% of Max HP
Our Take on Eurytion
Eurytion is an SR Guardian who spends his own HP to fight. Ragecrash sacrifices 25% of his current HP to deal 350% physical damage in a medium cone, launch enemies into the air and give him a shield worth 20% of Max HP for 8 seconds. Losing HP builds Rage toward [Wild] status, where Trample also stuns for 2 seconds and Will of the Centaur raises his Physical Defense by 38%.
Strengths
- +Ragecrash pays for itself defensively: the 25% HP cost is offset by a 20% Max HP shield, and at talent level 4 he gains an additional 30% Max HP shield while in [Wild].
- +In [Wild], Trample adds a 2-second [Stun] to its 160% medium-area hit, giving him area control as well as Ragecrash's launch.
- +At talent level 2, entering [Wild] grants [Fervor] to himself and the nearest ally, which supports [Grace] teammates.
Weaknesses
- โEvery defensive bonus in his kit targets Physical Defense (Will of the Centaur, talent level 3), so nothing specifically helps against magic damage.
- โHe has no self-healing, so the HP he spends on Ragecrash only comes back through allied healers.
- โHis kit says he gains Rage when HP decreases but does not state how much Rage [Wild] requires or how long it lasts.
How to Play Eurytion
Eurytion goes in the front row. Ragecrash is both his damage and his defense, so cast it when enemies are grouped in front of him; the HP cost also feeds Rage toward [Wild]. Once in [Wild], Trample's stun and the extra 38% Physical Defense make him much sturdier. Talent level 4 is the most important upgrade because it more than doubles Ragecrash's shield while in [Wild]. Level 2 is worth having if a teammate needs [Fervor] for [Grace]. Battle Toughness's 20% HP applies from the start of every fight.
Good Teammates
- Drasill (SSR) โ Drasill's Root Juice regenerates 2% Max HP per second for shielded allies in [Wild], and Eurytion produces his own shields with Ragecrash while in [Wild].
- Flora (SR) โ Flora's In Bloom heals 50% more on targets in [Wild], helping restore the HP Eurytion spends on Ragecrash.
- Melina (SSR) โ Eurytion's level 2 [Fervor] on entering [Wild] can reach Melina, who already gives herself [Morale] and needs [Fervor] for [Grace].
Keywords in brackets are explained in the status effect glossary.
Should You Invest?
Eurytion is an SR rated T4 here, so he is mostly a stopgap front-liner or a piece for [Wild] lineups. If you already run Wild Spirit support such as Drasill or Flora, he fits naturally; otherwise a higher-tier Guardian is the safer place for resources.
Eurytion FAQ
- Does Ragecrash kill Eurytion?
- It costs 25% of his current HP, not Max HP, so the cost shrinks as his HP drops. It also grants a shield equal to 20% of Max HP for 8 seconds, plus another 30% at talent level 4 while in [Wild].
- What changes when Eurytion enters [Wild]?
- Physical Defense rises by 38%, Trample also stuns for 2 seconds, and with talents he grants [Fervor] to himself and the nearest ally (level 2) and gains a larger Ragecrash shield (level 4).