Chiron avatar

Chiron

T2SRPriest
Role: Priest / Sanctum Glory / Wild Spirit
Faction: Sanctum Glory / Wild Spirit
Best For: Morale setup, Burst team healing, Wild-state speed teams

Overview

Chiron links burst healing with Morale enabling and attack-speed utility, making him a tempo support for aggressive hybrid teams.

Chiron full character art

Abilities

All or Nothing

Selects an ally, consumes 30% of their current HP, grants [Morale], then heals that target and nearby allies for 600 + 24% of Chiron's Max HP.

โšก Pegasus Guard

Channels for 5 seconds to heal the allied unit with the lowest HP for 35% of Chiron's Max HP.

๐Ÿ” Hero Mentor

In battle, HP increases by 10%. While on field, allied units in [Wild] gain 25% Attack Speed.

๐ŸŽฏ Eternal Devotion

Increases Chiron's healing by 20%, and healing to [Battle Bond] targets by an extra 20%.

Talent: Light Orb Bond

At battle start, grants a light orb to the highest-Attack ally. When that ally attacks or casts, the orb fires for 80% of that ally's Attack.

Level Enhancements

โญ Level 2

When allies gain a [Blessing Buff], [Pegasus Guard] cooldown is reduced by 1 second

โญ Level 3

HP is increased by 15%

โญ Level 4

[Battle Bond] grants an extra 25% Attack Speed when the target is in [Wild]

โญ Level 7

[All or Nothing] dispels all debuffs from the selected target

Our Take on Chiron

Chiron is an SR Priest who mixes burst healing with tempo buffs. All or Nothing consumes 30% of a chosen ally's current HP, grants that ally [Morale], then heals them and nearby allies for 600 + 24% of Chiron's Max HP. Pegasus Guard channels for 5 seconds to heal the lowest-HP ally for 35% of his Max HP, and at battle start Light Orb Bond gives the highest-Attack ally an orb that fires for 80% of that ally's Attack whenever they attack or cast.

Strengths

  • +All or Nothing hands out [Morale], which helps allies who need [Morale] and [Fervor] for [Grace].
  • +Hero Mentor gives allies in [Wild] 25% Attack Speed while he is on the field, and talent level 4 adds 25% more Attack Speed to a [Battle Bond] target in [Wild].
  • +Light Orb Bond adds damage worth 80% of your strongest ally's Attack each time they attack or cast, with no setup.

Weaknesses

  • โˆ’All or Nothing removes 30% of the chosen ally's current HP before healing, which is risky on a fragile target.
  • โˆ’The text does not define [Battle Bond] or [Blessing Buff], so Eternal Devotion's extra 20% healing and the talent level 2 and 4 effects are unclear.

How to Play Chiron

Keep Chiron in the back row. Use All or Nothing on an ally who has HP to spare and needs [Morale], ideally one standing near other injured allies so the follow-up heal spreads. Pegasus Guard is a 5-second channel, so cast it before heavy damage lands rather than after. Talent level 7 is a meaningful upgrade because All or Nothing then dispels every debuff from the chosen target. Level 3's 15% HP raises all of his healing, since his heals scale on Max HP.

Good Teammates

  • Grimnir (SR) โ€“ Grimnir gains Rage when HP decreases, so All or Nothing's 30% HP cost speeds his entry into [Wild], where Hero Mentor adds 25% Attack Speed to his Momentum Builder ramp.
  • Nessus (SR) โ€“ All or Nothing gives Nessus the [Morale] she lacks for [Grace], the HP cost builds her Rage, and Hero Mentor adds Attack Speed on top of her 90% in [Wild].
  • Goren (SSR) โ€“ Goren makes his own [Fervor]; the [Morale] from All or Nothing lets him enter [Grace] and keep maximum size.

Keywords in brackets are explained in the status effect glossary.

Should You Invest?

Chiron is an SR rated T2 here, so he is a sensible build for teams that use [Morale] or [Wild]. His value is in enabling other units rather than raw healing numbers, so he is best when paired with someone who wants [Morale] or Attack Speed.

Chiron FAQ

Does Chiron's All or Nothing hurt allies?
It consumes 30% of the selected ally's current HP, then grants [Morale] and heals that ally and nearby allies for 600 + 24% of Chiron's Max HP.
Who gets Chiron's light orb?
At battle start, Light Orb Bond gives it to the ally with the highest Attack. The orb fires for 80% of that ally's Attack whenever they attack or cast a skill.