Siren Dragon Traveler Build & Guide
Overview
Siren is an SR Priest from Arcane Wisdom. Her Overdrive, Resolute Aria, heals allies in a large area, and Serene Flow gives her Dodge, with each dodge taking 1 second off Aria's cooldown. She fills the healer slot in early Arcane Wisdom teams and is replaced once you own an SSR Priest such as Atanith or Scheherazade.

Siren Skills
Resolute Aria Overdrive
Moves to location playing soothing melody healing allies in large area for 500 plus 32% max HP.
Healing Harmony Ultimate Skill
Area healing support ability.
Healing Hands Secret Skill
150% single damage with 8% max HP heal to lowest ally. Overdrive damage grants awakening. 2 stacks supercharge ability.
Serene Flow Special Skill
Grants 300 dodge rate. Each dodge resets aria cooldown by 1s.
Talent: Celestial Touch
15% chance to grant dodge up when healing allies.
- Lv 2: Healing hands inflict 75% chill chance on enemy damage
- Lv 3: Increases HP by 12%
- Lv 4: First aria reduced by 3 energy cost
- Lv 7: Extended healing range and effectiveness
Our Take on Siren
Siren is a T4 SR Priest and one of the few low-rarity healers in Arcane Wisdom. Resolute Aria is a large-area group heal, and Serene Flow ties her Overdrive cooldown to dodging: she gains 300 Dodge, and each successful dodge cuts Aria's cooldown by 1 second. Talent level 4 makes her first Aria cost 3 less Energy, which helps an early team get its first heal out quickly. Beyond that her kit is thin, and the in-game text is the best reference for the exact effects of her ultimate and secret skill. She keeps an early Arcane team alive; she does not belong in an endgame one.
Strengths
- +Resolute Aria heals every ally in a large area, a true group heal at SR rarity.
- +Each dodge from Serene Flow's 300 Dodge takes 1 second off Aria's cooldown.
- +Talent level 4 cuts the Energy cost of her first Aria by 3.
Weaknesses
- −Her cooldown reduction depends on being attacked and dodging, which a backline healer does not control.
- −She offers no damage amplification, cleanse or control, so SSR Priests outclass her quickly.
How to Play Siren
Siren sits in the back row of an early Arcane Wisdom team. Cast Resolute Aria when several allies are hurt at once rather than to top up one unit; it is an area heal, and with talent level 4 the first cast is cheap enough to come out early. Because Serene Flow shortens Aria's cooldown only when she dodges, she recovers faster against teams that dive the backline. Once you have Atanith or Scheherazade, move her to the bench.
Good Teammates
- Herman (SSR) – Herman is an Arcane Wisdom Guardian with her own Damage Reduction and self-healing, a sturdy front line for Siren to heal behind.
- Drasill (SSR) – Drasill shares Arcane Wisdom and shields the whole team, which buys time between Siren's Aria casts.
Keywords in brackets are explained in the status effect glossary.
Should You Invest?
Do not spend rare resources on Siren. Level her for the story stage you are on and move materials to an SSR Priest when one arrives. Free-to-play players should treat her purely as a placeholder.
Siren FAQ
- Is Siren worth building?
- Only as a stopgap. She is a T4 SR healer for early Arcane Wisdom teams and is replaced by any SSR Priest in that faction.
- Who should replace Siren?
- Atanith is the usual Arcane Wisdom Priest upgrade, with Scheherazade as the other common option. Both add Energy or Overdrive cost support on top of healing.
Guides Featuring Siren
- Dragon Traveler F2P Tier List for New Players
- Dragon Traveler Titan Boss Guide: Team Composition and Elements
- Dragon Traveler Day One Guide: Rerolls, Servers & Team Setup
- Dragon Traveler F2P Day 4 Guide: Gear Dungeon and Placement
- Dragon Traveler Character Building Guide for F2P New Players
- Dragon Traveler Reroll Guide: Is Rerolling Worth It at Global Launch?