Drasill avatar

Drasill

T2SSRGuardian
Role: Guardian / Wild Spirit / Regeneration Anchor
Faction: Wild Spirit
Best For: Sustain-heavy formations, Wild archetypes, Frontline stalling

Overview

Drasill provides layered shielding, Wild-state sustain, and reactive thorn damage to hold frontline pressure over extended battles.

Drasill full character art

Abilities

Nature's Embrace

Grants all allies a shield equal to 19% Max HP for 8 seconds.

โšก Vines

Deals 180% Magic Damage in a large area and recovers 36% of Drasill's lost HP.

๐Ÿ” Root Juice

While Drasill is on the field, shielded allies in [Wild] regenerate 2% Max HP per second.

๐ŸŽฏ Thorn Guardian

While in [Wild], taking damage deals Magic Damage equal to 3% Max HP to the attacker.

Talent: Wild Transformation

Losing HP builds Rage. At max Rage, enters [Wild], instantly recovers 26% lost HP, then recovers 3% lost HP per second. Gains control immunity and ranged basic attacks in [Wild].

Level Enhancements

โญ Level 2

While in [Wild], Overdrive Energy Cost is reduced by 2

โญ Level 3

Magic Defense increases by 23%

โญ Level 4

Each allied Overdrive grants 1 [Awakening], each stack increases Healing Received by 4%

โญ Level 7

In [Wild], each [Awakening] gain dispels 1 debuff from self

Our Take on Drasill

Drasill is an SSR Guardian who supports the whole team with shields while healing himself in [Wild]. Nature's Embrace gives every ally a shield worth 19% of Max HP for 8 seconds, and Vines deals 180% magic damage in a large area while recovering 36% of his lost HP. His talent sends him into [Wild] at max Rage, instantly recovering 26% of lost HP, then 3% per second, with control immunity and ranged basic attacks.

Strengths

  • +Nature's Embrace is a team-wide shield, and Root Juice makes shielded allies in [Wild] regenerate 2% of their Max HP per second.
  • +[Wild] gives him control immunity and continuous healing, and Thorn Guardian returns magic damage equal to 3% of his Max HP to each attacker.
  • +Talent level 2 cuts his Overdrive cost by 2 in [Wild], so Nature's Embrace comes around more often.

Weaknesses

  • โˆ’Root Juice only helps allies who are both shielded and in [Wild], so teams without [Wild] units lose a large part of his value.
  • โˆ’Before he reaches max Rage he has no control immunity or regeneration, and the text does not say how fast Rage builds.

How to Play Drasill

Drasill holds the front row and expects to take damage, since losing HP is what fills his Rage. Once in [Wild], cast Nature's Embrace so [Wild] allies, and likely Drasill himself, start regenerating under Root Juice; the text does not confirm whether Root Juice includes him. Vines is his self-heal for when he drops low. Talent level 2 is the priority because cheaper Overdrives mean more team shields. Level 4 adds Healing Received per allied Overdrive, and level 7 turns those stacks into debuff cleanses while in [Wild].

Good Teammates

  • Grimnir (SR) โ€“ Grimnir reaches [Wild] through Valor's Cry, so Nature's Embrace's shield on him triggers Root Juice's 2% Max HP regeneration per second.
  • Siegfried (SR) โ€“ The SR Siegfried shields himself with Flamecoil in [Wild] and spends HP on Flamecleave, so he qualifies for Root Juice and benefits from the regeneration.
  • Eurytion (SR) โ€“ Eurytion shields himself with Ragecrash and enters [Wild] through HP loss, meeting Root Juice's conditions.
  • Caligula (SR) โ€“ Caligula's Sacred Blessing auto-casts when Drasill first enters [Wild], and her Arcane Arts heals [Wild] targets for 50% more.

Keywords in brackets are explained in the status effect glossary.

Should You Invest?

Drasill is an SSR rated T2 here, and his value rises with how many [Wild] units you field. In a Wild Spirit core he is one of the more useful Guardians for the slot; in other teams his Nature's Embrace still helps, but Root Juice largely goes unused.

Drasill FAQ

What does Drasill's Root Juice do?
While Drasill is on the field, allies who are both shielded and in [Wild] regenerate 2% of their Max HP per second. Nature's Embrace is his main way to shield them.
What changes when Drasill enters [Wild]?
He recovers 26% of lost HP at once and 3% per second after, gains control immunity and ranged basic attacks, and Thorn Guardian starts reflecting 3% Max HP as magic damage. Talent level 2 also lowers his Overdrive cost by 2.