Siren
Overview
Siren plays soothing melodies that heal and empower teams. Dodge mechanics chain cooldown resets for continuous musical support.

Abilities
Resolute Aria
Moves to location playing soothing melody healing allies in large area for 500 plus 32% max HP.
โก Healing Harmony
Area healing support ability.
๐ Healing Hands
150% single damage with 8% max HP heal to lowest ally. Overdrive damage grants awakening. 2 stacks supercharge ability.
๐ฏ Serene Flow
Grants 300 dodge rate. Each dodge resets aria cooldown by 1s.
Talent: Celestial Touch
15% chance to grant dodge up when healing allies.
Level Enhancements
โญ Level 2
Healing hands inflict 75% chill chance on enemy damage
โญ Level 3
Increases HP by 12%
โญ Level 4
First aria reduced by 3 energy cost
โญ Level 7
Extended healing range and effectiveness
Our Take on Siren
This Siren is an Arcane Wisdom Priest built around dodging and healing (listed as SR rarity); a second Siren, an Elemental Echo charm support, also exists. Resolute Aria moves her to a spot and heals allies in a large area for 500 plus 32% max HP, and Serene Flow's dodges keep shortening that cooldown.
Strengths
- +Resolute Aria's 500 + 32% max HP area heal is one of her clearest numbers, and level 4 cuts the first Aria's cost by 3 energy.
- +Serene Flow grants 300 dodge rate, and each dodge reduces Resolute Aria's cooldown by 1 second.
- +Healing Hands deals 150% damage and heals the lowest ally for 8% max HP; at level 2 it has a 75% chance to chill.
Weaknesses
- โHealing Harmony is described only as an area healing support ability, and level 7 only says extended range and effectiveness, with no numbers.
- โHer cooldown engine depends on dodging, which is random and does nothing if enemies are not targeting her.
- โCelestial Touch is only a 15% chance to grant dodge up, so her dodge-based sustain is inconsistent.
How to Play Siren
Siren is a back-row Priest. Resolute Aria repositions her, so cast it where most allies are standing. Between Arias, Healing Hands keeps the lowest ally topped up; her Overdrive damage builds awakening, and 2 stacks supercharge the ability. Level 4 is the most useful early upgrade because the first Aria comes 3 energy sooner. Level 2 adds chill, which lets her help elemental teams.
Good Teammates
- Oberonnie (SR) โ Oberonnie's Primal Evasion gains an extra 350 Dodge when attacked by enemies with an [Elemental Debuff], and Siren's level 2 chill provides one.
- Siegfried (SSR) โ Siren's chill enables Siegfried's 20% Attack bonus and level 7 life steal against elemental-debuffed enemies.
- Mordred (SSR) โ Mordred's Devour Wheel deals 75% more to elemental-debuffed targets, and Siren's level 2 Healing Hands can chill them.
Keywords in brackets are explained in the status effect glossary.
Should You Invest?
This Siren is rated T3 here, and the conflicting rarity label makes her harder to place. She can work as a secondary healer, but given how vague parts of her kit are, it is reasonable to prioritize better-documented Priests first.
Siren FAQ
- Which Siren is this?
- This page covers the Arcane Wisdom healer Siren, listed as SR rarity. The other Siren is an Elemental Echo charm support.
- How does Siren's dodge help healing?
- Serene Flow gives 300 dodge rate, and each dodge reduces Resolute Aria's cooldown by 1 second, so more dodges mean more team heals.