Lancelot avatar

Lancelot

T3SSRAssassin
Role: Distance Scaling Striker / Elemental Cycler
Faction: Sanctum Glory
Best For: Mobility teams, Elemental combos, Distance-scaling

Overview

Lancelot's damage scales with distance traveled in battle. Elemental reactions boost critical potential and reset ability cooldowns.

Lancelot full character art

Abilities

Solar Steed

Grants morale then charges single target. Line damage plus 220% area finish.

โšก Piercing Gale

Flurry of consecutive thrusts in cone area totaling 225% damage.

๐Ÿ” Chivalry

Grants 300 critical rate. Grace state critical hits reset Solar Steed cooldown by 1s.

๐ŸŽฏ Knight's Bond

Movement-based passive enhancement.

Talent: Long March

Damage amplification scales with total distance moved in battle (max 40%).

Level Enhancements

โญ Level 2

Solar Steed applies shock on collision

โญ Level 3

Increases Attack by 15%

โญ Level 4

Elemental reactions reset Solar Steed by 2s

โญ Level 7

Grace state doubles long march damage bonus

Our Take on Lancelot

Lancelot is an SSR Sanctum Glory Assassin whose damage grows as he moves. Long March adds up to 40% damage based on total distance travelled, Solar Steed grants him [Morale] before a charge that ends in a 220% area finish, and Chivalry gives 300 critical rate.

Strengths

  • +Long March amplifies damage up to 40% based on distance moved, and level 7 doubles that bonus in [Grace].
  • +Chivalry grants 300 critical rate, and in [Grace] each critical hit reduces Solar Steed's cooldown by 1 second.
  • +Solar Steed grants [Morale] on cast, and level 2 makes it apply shock on collision.
  • +Level 4 resets Solar Steed by 2 seconds whenever an elemental reaction occurs.

Weaknesses

  • โˆ’Long March needs time and movement to build, so short fights may end before it reaches its cap.
  • โˆ’Knight's Bond is described only as a movement-based passive enhancement, with no stated effect.
  • โˆ’He produces [Morale] but no [Fervor], so his [Grace] bonuses depend on teammates.

How to Play Lancelot

Lancelot is a front-line Assassin who wants to keep charging. Use Solar Steed often: it gives [Morale], covers distance for Long March, and at level 2 applies shock. Piercing Gale is a 225% cone flurry for groups. Once an ally provides [Fervor] and he enters [Grace], his crits keep cutting Solar Steed's cooldown. Level 7 is his strongest upgrade because it doubles Long March in [Grace]. Level 4 pays off only if your team causes elemental reactions regularly.

Good Teammates

  • Arthur (SSR) โ€“ Arthur's Fervor Shield shares [Fervor] with ally Luminaries, combining with Solar Steed's [Morale] to put Lancelot in [Grace].
  • Ophelia (SSR) โ€“ Ophelia's Sacred Guard grants [Fervor], and level 4 Radiant Sanctuary adds more to pre-protected allies, enabling Lancelot's [Grace] bonuses.
  • Goren (SSR) โ€“ Goren's Rocket Skull grants [Fervor] to allies in a medium area, another way to complete Lancelot's [Grace].

Keywords in brackets are explained in the status effect glossary.

Should You Invest?

Lancelot is SSR and listed at T3. He is a reasonable Sanctum Glory damage option if you already have a [Fervor] supplier, but his scaling depends on long fights, so he is not an early priority.

Lancelot FAQ

How does Lancelot's Long March work?
His damage amplification scales with the total distance he moves during battle, up to 40%. At level 7 it doubles while he is in [Grace].
Is Lancelot a crit unit?
Yes. Chivalry grants 300 critical rate, and in [Grace] his crits reduce Solar Steed's cooldown by 1 second each.