Telperion
Overview
Telperion channels rays of ruination with elemental precision. Void damage amplification punishes enemies while triggering cascading reactions.

Abilities
Ray of Ruination
Channels beam dealing 432% line damage. Punishment trigger boosts damage by 40%.
โก Umbral Edge
160% row damage with center target bonus hit.
๐ Warp Shadow
550 critical boost against elemental debuffed enemies.
๐ฏ Voidgrasp
130% line damage striking twice.
Talent: Void Disintegration
After 3 damage instances on same target, applies shock and deals 70% bonus area damage.
Level Enhancements
โญ Level 2
Elemental reactions grant critical up
โญ Level 3
Increases Attack by 15%
โญ Level 4
Critical hits increase enemy overdrive cost by 1
โญ Level 7
Void trigger reduced from 3 to 2 damage instances
Our Take on Telperion
Telperion is an SSR Illusion Veil Mage who deals line and row damage while setting up a self-made crit window. Void Disintegration shocks a target after 3 damage instances and adds 70% area damage, and that shock turns on Warp Shadow's 550 critical bonus against elemental-debuffed enemies.
Strengths
- +Void Disintegration applies shock after 3 hits on the same target, lowered to 2 at level 7, so Telperion enables Warp Shadow without help bonus.
- +Voidgrasp strikes twice for 130% line damage, quickly building toward the Void Disintegration trigger.
- +Ray of Ruination channels 432% line damage, boosted by 40% on a Punishment trigger.
- +Level 4 makes Telperion's critical hits raise the enemy's next Overdrive cost by 1.
Weaknesses
- โThe damage is line and row based, so spread-out enemies reduce how many targets are hit.
- โRay of Ruination's 40% bonus depends on Punishment, which this kit does not clearly trigger.
- โLevel 2's crit up on elemental reactions requires reactions the in-game text does not define.
How to Play Telperion
Keep Telperion in the back row. Lead with Voidgrasp on one target, since its two hits plus a basic attack reach Void Disintegration's 3-hit trigger and apply shock. Once the target is shocked, Warp Shadow's 550 critical applies, so follow with Umbral Edge and Ray of Ruination. Level 7 is the most important enhancement because cutting the trigger to 2 hits makes shock nearly automatic. Level 4 adds Overdrive cost pressure through crits.
Good Teammates
- Van Helsing (SSR) โ Van Helsing's Grenade triggers Punishment, the condition for Ray of Ruination's 40% damage boost.
- Mordred (SSR) โ Telperion's shock is an elemental debuff, enabling Mordred's Devour Wheel 75% bonus.
- Lorilin (SSR) โ Lorilin's Warp Light also gains 550 Critical against elemental-debuffed enemies, so Telperion's shock powers both.
Keywords in brackets are explained in the status effect glossary.
Should You Invest?
Telperion is SSR and listed at T3. Self-applied shock makes Telperion more independent than most elemental units, so this unit may be worth building in elemental or Punishment teams, especially if you can reach talent level 7.
Telperion FAQ
- Does Telperion need another unit to apply elemental debuffs?
- No. Void Disintegration applies shock after 3 damage instances on the same target (2 at level 7), which enables Warp Shadow by itself.
- What is Telperion's best talent level?
- Level 7, which reduces Void Disintegration's trigger from 3 to 2 damage instances.