Cleopatra
Overview
Cleopatra overwhelms enemies with explosive mummy summons and scales her threat through ally Overdrives and Deathrattle interactions.

Abilities
Arc Burst
Deals 130% Magic Damage in a large area, summons 2 extra Mummies, and commands all active Mummies to charge and self-destruct for 350% of their Attack.
โก Arc Shield
Applies a shield equal to 27% of Cleopatra's Max HP to self and all Mummies for 10 seconds.
๐ Reincarnation
Each allied defeat grants 1 [Deathrattle]. Every stack increases Attack inherited by summoned Mummies by 1%.
๐ฏ Cascade of Shifting Sands
Releases quicksand in a line, dealing 260% Magic Damage.
Talent: Mummy Conjuration
Using a non-Overdrive skill summons a Mummy (up to 4). Each Mummy inherits 28% Attack, 14% HP, and 100% of other attributes for 20 seconds.
Level Enhancements
โญ Level 2
Each allied Overdrive grants 1 [Awakening]. At 2+ stacks, consumes 2 to cast an extra [Cascade of Shifting Sands]
โญ Level 3
Attack is increased by 15%
โญ Level 4
Summoned Mummies gain [Hop 'n' Chop]: 120% Magic Damage and a 12% Max HP shield
โญ Level 7
When a summoned Mummy is defeated, inflicts a random [Stat Debuff] in a medium area
Our Take on Cleopatra
Cleopatra is a summoner Mage: each non-Overdrive skill she casts summons a Mummy (up to 4) that inherits 28% of her Attack, 14% of her HP and 100% of her other attributes for 20 seconds. Her Overdrive, Arc Burst, summons 2 more Mummies and then orders every active Mummy to charge and self-destruct for 350% of its Attack. Arc Shield covers her and all Mummies with a shield worth 27% of her Max HP.
Strengths
- +Arc Burst converts her summons into burst damage, with each active Mummy self-destructing for 350% of its Attack on top of the 130% large-area hit.
- +Arc Shield shields Cleopatra and every Mummy for 10 seconds, so a single cast protects several bodies.
- +At talent level 2, each allied Overdrive grants [Awakening]; at 2+ stacks she spends 2 to cast an extra Cascade of Shifting Sands for 260% line damage.
- +Talent level 4 gives Mummies [Hop 'n' Chop] (120% Magic Damage and a 12% Max HP shield), and level 7 makes each Mummy defeat inflict a random [Stat Debuff] in a medium area.
Weaknesses
- โMummies inherit only 28% Attack and 14% HP, so they are fragile and weak on their own until Arc Burst detonates them.
- โArc Burst uses up the Mummies she has built, so her damage arrives in cycles rather than steadily.
- โReincarnation adds only 1% inherited Attack per [Deathrattle], and those stacks come from allied defeats.
How to Play Cleopatra
Cleopatra stays in the back row while her Mummies act as extra bodies on the field. Between Overdrives, use Arc Shield and Cascade of Shifting Sands to build toward 4 Mummies, then cast Arc Burst to add 2 more and detonate the group. Arc Shield first helps the Mummies survive until they charge. Talent level 2 is the most important upgrade in lineups that cast many Overdrives, because it produces free Cascade casts. Level 4 makes Mummies useful while they wait, and level 7 turns each Mummy death into a debuff. The in-game text does not say whether Arc Burst's 2 extra Mummies can go past the 4-Mummy cap.
Good Teammates
- Nanalie (SSR) โ In [Wild], Nanalie reduces allies' Overdrive cooldown by 1 second every 3 seconds, so allies cast Overdrives more often and feed Cleopatra's level 2 [Awakening] stacks.
- Drasill (SSR) โ Drasill's level 2 talent cuts his Overdrive Energy Cost by 2 in [Wild], making his team-wide Nature's Embrace a frequent [Awakening] source for Cleopatra.
- Melina (SSR) โ Melina's Sanctum of Light inflicts [Magic Defense Down], which supports Arc Burst's and Cascade of Shifting Sands' Magic Damage.
Keywords in brackets are explained in the status effect glossary.
Should You Invest?
Cleopatra is an SR but this site places her at T2, above most SR units, so she can be a cost-effective build since SR copies are usually easier to collect. She does best in teams that cast many Overdrives, so talent level 2 is the milestone to aim for. In lineups with few Overdrives she relies on her slower Mummy cycle.
Cleopatra FAQ
- How many Mummies can Cleopatra summon?
- Her talent summons a Mummy each time she uses a non-Overdrive skill, up to 4. Arc Burst summons 2 more before detonating them; the text does not say whether this can exceed 4.
- What does [Awakening] do for Cleopatra?
- From talent level 2, each allied Overdrive grants 1 [Awakening]. Once she has 2 or more, she consumes 2 to cast an extra Cascade of Shifting Sands.