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Lilith Dragon Traveler Build & Guide

Queen of Eternal Night

T1SSR+Assassin
Role: Backline disruptor / damage amplifier
Factions: Wild Spirit / Illusion Veil
Best For: Colosseum, Temporal Rift, PvP, Holy King Contest, Wyrmbone Ruins, Wild Spirit Trial Realm, Illusion Veil Trial Realm

Overview

Lilith is an SSR+ Assassin for Wild Spirit and Illusion Veil. She teleports into the enemy team at the start of battle, marks targets with Echo of Pain, and then copies part of every hit your team lands on a marked enemy to all marked enemies. Her Overdrive silences marked targets for 4 seconds. She is a top pick for Colosseum and Temporal Rift.

Title:
Queen of Eternal Night
Origin:
Mesopotamian mythology
Roles:
Spreads pain, Steals Attack, Extra damage
Best in:
Colosseum, Temporal Rift
Star target:
Red 1★ is enough; Diamond if you can
Build priority:
Every team, recommended
Lilith, Queen of Eternal Night, official art from Dragon Traveler

Lilith Skills

Song of Extinction

S1 · Overdrive · 18s cooldown

Deals magic damage equal to 340-520% of Attack to enemies within a cone-shaped area 3 times. Additionally, inflicts an extra 4-second Silence effect on targets already affected by Echoes of Pain.

Shadowblade Dance

S2 · Ultimate Skill · 12s cooldown

Fires a magic missile at each enemy within a large circular area, dealing 280-400% of Attack as magic damage and increasing the target's Overdrive cooldown by 2s. At the start of the battle, immediately teleports to the center of the enemy team (teleportation ignores enemy Guardian obstruction) and casts this skill once.

Gains Rage when HP decreases. When Rage is at the limit, enters the Wild state. While in the Wild state, fires an additional magic missile at each target. The additional magic missile's damage is increased to 420-600% of Attack but does not increase the target's Overdrive cooldown.

Mana-Devouring Twin Blades

S3 · Secret Skill

When an allied Luminary steals stats from an enemy, its Lifesteal is increased by 3-4.8% until the end of the battle, up to 20 times.

When an allied Luminary triggers Punishment, it inflicts Healing Down on the target.

Nightmare Plunder

S4 · Special Skill

When applying Echo of Agony, additionally steals 2.4-3.6% of the target's Attack for 8s (does not affect bosses). Can stack up to 5 times.

Ranges such as 340-520% show the value at skill level 1 and at max level. Keywords are explained in the glossary.

Talent: Echoes of the Dark Night

  1. Lv 1

    Lilith has a longer attack range than typical melee Luminaries (but is still considered a melee Luminary). When her skills deal damage, they have a 50% chance to apply Echo of Pain for 8s, which cannot stack. For every 10% reduction in the target's healing received, the probability increases by 3%.

    When other ally Luminaries' basic attacks or active skills deal damage to an enemy with Echo of Pain, Lilith additionally deals Actual Damage Value x 310-460% magic damage to all enemies with Echo of Pain (this damage does not trigger critical hits, dodges, or blocks).

  2. Lv 2

    Song of Extinction Each time damage is dealt to a target with Pain Echo, restores HP equal to 20% of Attack and 5% Rage.

  3. Lv 3

    Increases HP by 10% and Lifesteal by 4%.

  4. Lv 4

    Shadowblade Dance can trigger the Punishment effect, and when Punishment is triggered, it additionally increases the target's Overdrive Cooldown by 2s.

  5. Lv 7

    When ally Luminaries in the Wild state deal damage to enemies with Pain Echo, Bonus Damage is increased by 50%.

Divinity

Each Divinity level offers one or two nodes; where there are two you pick one. Our recommendation is in the build notes further down.

LvOption AOption B
1Attack EnhancementBoosts Attack by 5%.
2Illusion AttackGrants 12% Attack for 8s upon triggering Punishment.Illusion Crit DamageGrants 16% Crit Damage for 8s upon triggering Punishment.
3Crit EnhancementGrants 150 Critical Hit.Attack EnhancementBoosts Attack by 7%.
4Illusion Crit DamageGrants 16% Crit Damage for 3s when an allied Punishment is triggered.Illusion AttackGrants 12% Attack for 3s when an allied Punishment is triggered.
5Attack EnhancementBoosts Attack by 7%.Health EnhancementBoosts HP by 7%.
6Shadowblade FrenzyShadowblade Dance Additionally applies Attack Down and Crit Down when dealing damage.

Lilith Build: Relic, Gear and Subclass

Relic

Star Crystal Greatsword SSR · first choice

In battle, increases Attack by 14.4% and Physical Defense and Magic Defense by 14.4%. For every 10 seconds survived in this battle, additionally increases Attack by 7.2% and Physical Defense and Magic Defense by 7.2%, up to an additional 43.2%.

Elven Greatshield SSR · alternative

At the start of battle, increases Damage Reduction by 68%. Each time damage is taken from an active skill, Damage Reduction is decreased by 3.4%, down to a minimum of 13.6% Damage Reduction.

Gear

Build 1

  • Headgear: Arcane Hood (Haste)
  • Chestplate: Arcane Robe (Haste)
  • Bracers: Arcane Gauntlets (Haste)
  • Boots: Arcane Boots (Haste)
  • Weapon: Tome of Stars (Arcane)
  • Accessory: Starlight Magisterium (Arcane)
  • Haste set 2-piece: Boosts Haste ability by 10.
  • Arcane set 2-piece: Increases HP by 15%, Overdrive Energy Consumption reduced by 1 point.

Build 2 (alternative)

  • Headgear: Flamelord's Helmet (HP)
  • Chestplate: Flamelord's Armor (HP)
  • Bracers: Flamelord's Gauntlets (HP)
  • Boots: Flamelord's Boots (HP)
  • Weapon: Mana's Tide (Energy)
  • Accessory: Mana's Tear (Energy)
  • HP set 1-piece: Boosts HP by 10%.
  • Energy set 2-piece: Increases HP by 20%, initial Overdrive Points +1.

How the sets compare is covered in the gear sets guide.

Subclass

  • Forest Bandit (recommended, HP +8% PDEF +16%): Each time you deal damage, your Attack increases by 1.2-1.92%. (Stacks up to 20 times)
  • Outlaw (alternative, HP +8% MDEF +16%): For each enemy Luminary below 60% HP, your attack speed is increased by 36-54% (Max Attack Speed increase: 108-162%)

Teams with Lilith

Formations players run with Lilith. Lists longer than six include the usual substitutes; the Overdrive order is the order to fire ultimates in manual play.

Venus · Tyrfing · Himiko · Lilith · Athena · Talos · Prometheus · Dvalin · Jing

Overdrive order: Athena → Venus → Himiko → Lilith → Tyrfing → Talos

Venus · Chiron · Jing · Athena · Huginn & Muninn · Lilith · Dvalin

Overdrive order: Athena → Venus → Jing → Huginn & Muninn → Lilith → Chiron

Venus · Tyrfing · Talos · Dvalin · Huginn & Muninn · Lilith · Prometheus

Overdrive order: Venus → Huginn & Muninn → Lilith → Talos → Tyrfing → Dvalin

More full teams with explanations are on the best teams page.

Our Take on Lilith

Lilith is T1 and one of the best damage amplifiers in the current roster. Her talent spreads damage: when an ally's basic attack or active skill hits an enemy carrying Echo of Pain, Lilith deals magic damage based on that hit to every marked enemy, and it cannot crit, be dodged or be blocked. She opens each battle by teleporting past enemy Guardians and casting Shadowblade Dance, which pushes back enemy Overdrive cooldowns by 2 seconds. Song of Extinction then silences marked targets for 4 seconds. She fits both Wild Spirit and Illusion Veil, and Red 1★ is enough to do her job, so she is a strong pull for most accounts.

Strengths

  • +Echoes of the Dark Night turns each ally hit on a marked enemy into magic damage on every enemy with Echo of Pain, and that damage ignores crit, dodge and block.
  • +Shadowblade Dance fires at battle start after she teleports past enemy Guardians, pushing back every hit enemy's Overdrive cooldown by 2 seconds.
  • +Song of Extinction silences targets already carrying Echo of Pain for 4 seconds, an on-demand answer to a dangerous enemy Overdrive.
  • +Nightmare Plunder steals 2.4-3.6% of a target's Attack each time she applies the mark, up to 5 stacks, and stat steals raise her team's Lifesteal through Mana-Devouring Twin Blades.

Weaknesses

  • −Echo of Pain is a 50% chance per skill hit, so the spread damage and the Silence are not guaranteed on a given target.
  • −Teleporting into the enemy team leaves her exposed; she is still a melee unit and relies on Lifesteal to stay alive.
  • −Her damage depends on allies hitting marked enemies with basic attacks and active skills, so it drops in teams whose damage comes from summons or passive effects.

How to Play Lilith

Lilith needs no positioning help: Shadowblade Dance teleports her to the middle of the enemy team at the start of battle, ignoring Guardian obstruction, and casts once on everything nearby. Each hit has a 50% chance to apply Echo of Pain, and from then on every ally hit on a marked enemy is echoed to all marked enemies. Her Overdrive is a timing tool. Song of Extinction only silences targets that already carry Echo of Pain, so cast it after her skills have spread the mark, ideally just before an enemy carry's Overdrive comes up. In Wild Spirit teams the common pattern is Athena's Taunt first, then Lilith's Silence as the Taunt ends, by which time Athena's next Overdrive is nearly ready. Lower enemy healing raises her mark chance by 3% for every 10% of healing received removed. Tyrfing steals Healing Received with her basic attacks, and allied Punishment makes Lilith apply Healing Down, so Punishment-heavy Illusion Veil teams mark more reliably. Talent level 4 lets Shadowblade Dance trigger Punishment itself, adding another 2 seconds of Overdrive delay. At talent level 7, allies in Wild deal 50% more damage to marked targets, the reason to pair her with Wild Spirit carries. Shadowblade Frenzy at Divinity level 6 adds Attack Down and Crit Down to her ultimate. She is a top PvP pick and speeds up Temporal Rift and Colosseum clears.

Good Teammates

  • Athena (SSR EX) – Athena's 8-second Taunt opens the fight, and Lilith's 4-second Silence on marked targets covers the gap until Athena can taunt again.
  • Tyrfing (SSR+) – Tyrfing's basic attacks steal Healing Received, which raises Lilith's Echo of Pain chance, and as a Wild carry she gets the talent level 7 damage bonus on marked targets.
  • Venus (SSR EX) – Each Stun or Silence applied to enemies cuts Venus's next Overdrive cost by 1, and Song of Extinction applies Silence to every marked target it hits.
  • Huginn & Muninn (SSR+) – Huginn & Muninn's ricocheting basic attacks hit several enemies, so each bounce onto a marked target triggers Lilith's echo damage.
  • Artemis (SSR EX) – In Illusion Veil teams Lilith's Punishment triggers boost Artemis's Phantom Hunt, and both delay enemy Overdrives in different ways.

Keywords in brackets are explained in the status effect glossary.

Should You Invest?

Red 1★ (8 copies) is enough for her role; Diamond (18 copies) is a luxury for heavy spenders. Divinity: Illusion Attack or Illusion Crit Damage at levels 2 and 4 in Punishment-heavy Illusion Veil teams, Attack Enhancement at 3 and 5, and Shadowblade Frenzy at 6. Relic: Star Crystal Greatsword, whose Attack and defenses grow every 10 seconds, with Elven Greatshield if she dies too early after teleporting in. Subclass: Forest Bandit, or Outlaw for Attack Speed against wounded teams. Gear: Haste with Arcane, or HP with Energy. Free players can stop at Red 1★.

Lilith FAQ

Is Lilith worth pulling?
Yes. She is T1, appears in many Wild Spirit and Illusion Veil teams, and only needs Red 1★ to do her job. Her damage spreading and 4-second Silence stay useful as your roster changes.
How does Lilith's Echo of Pain work?
Her skills have a 50% chance to mark a target with Echo of Pain for 8 seconds, higher if the target's healing received is reduced. When another ally's basic attack or active skill hits a marked enemy, Lilith deals magic damage based on that hit to every marked enemy, and that damage cannot crit, be dodged or be blocked.
When should I cast Lilith's Overdrive?
Once Echo of Pain is on the target you want silenced, and before that target's Overdrive comes up. In Wild Spirit teams, cast it as Athena's 8-second Taunt ends so the enemy cannot answer while Athena's next Taunt comes back.
What is the best relic for Lilith?
Star Crystal Greatsword: 14.4% Attack and defenses at the start, growing by 7.2% every 10 seconds up to an extra 43.2%. Elven Greatshield is the alternative if she dies soon after teleporting in.