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Caesar Dragon Traveler Build & Guide

Triumphant Princess

T1SSR+Guardian
Role: Projectile-blocking tank / death immunity
Factions: Sanctum Glory / Illusion Veil
Best For: Holy King Contest, Sanctum Glory teams, Illusion Veil teams

Overview

Caesar is an SSR+ Guardian and the anchor tank for Sanctum Glory and Illusion Veil. Luminous Barrier blocks up to 20 projectiles and raises every enemy's next Overdrive cost by 1 when it shatters, Servant's Rally shields the allies behind her and gives them Morale, and Unyielding Echo survives lethal damage once every 25 seconds.

Title:
Triumphant Princess
Origin:
Other legends
Roles:
Intercepts bullets, Cheats death
Best in:
Holy King Contest
Star target:
Diamond recommended
Build priority:
Worth building for Sanctum and Illusion
Caesar, Triumphant Princess, official art from Dragon Traveler

Caesar Skills

Luminous Barrier

S1 · Overdrive · 20s cooldown

Deals physical damage to enemies within a cone-shaped area equal to 620-980% of Attack plus 1600-2560% of own PDEF + MDEF, then creates a barrier ahead that lasts for 5 seconds, capable of intercepting up to 20 projectiles. If the barrier intercepts the maximum number of projectiles, it is considered shattered. When the barrier is shattered, increases the next Overdrive Energy Cost of all enemy Luminaries by 1.

Earthshatter Strike

S2 · Ultimate Skill · 13s cooldown

Smashes down her shield, dealing physical damage equal to 520-880% of own Attack plus 800-1340% of own PDEF + MDEF to enemies in a large circular area. This skill can trigger the Punishment effect. When Punishment is triggered, inflicts Stun on the target for 3-3.9 seconds.

Unyielding Echo

S3 · Secret Skill

When taking lethal damage, gains immunity to this damage and consumes all stacks of Shield of Protection. For each stack consumed, restores HP equal to 3-5.4% of Max HP. Can trigger only once every 25 seconds.

Servant's Rally

S4 · Special Skill · 17s cooldown

Strikes the shield, granting Morale and a shield equal to 16-24% of own Max HP to allies in a straight line behind for 8 seconds. When possessing both Morale and Fervor, enters the Grace status. While in the Grace status, the shield amount provided by this skill is doubled and it additionally grants Magic Defense Up.

Ranges such as 340-520% show the value at skill level 1 and at max level. Keywords are explained in the glossary.

Talent: Dictator's Shield

  1. Lv 1

    Each time Luminous Barrier blocks a projectile, gains one stack of Shield of Protection. Each stack of Shield of Protection increases Shield Efficiency by 2.5-4.1% and Physical Defense and Magic Defense by 2.5-4.1%, stacking up to 30 times and lasting until the end of the battle.

  2. Lv 2

    For every 10 projectiles blocked by Luminous Barrier, applies 1 random Blessing Buff to self, prioritizing buffs not currently active.

  3. Lv 3

    Increases own Magic Defense by 15% and HP by 5%.

  4. Lv 4

    When Unyielding Echo is triggered, additionally grants Damage Immunity for 6 seconds. Each time a Blessing Buff is gained, grants a shield equal to 15% of Max HP, stacking up to 3 times and lasting 7 seconds.

  5. Lv 7

    Luminous Barrier automatically creates a barrier when the enemy first uses Overdrive.

Divinity

Each Divinity level offers one or two nodes; where there are two you pick one. Our recommendation is in the build notes further down.

LvOption AOption B
1Health EnhancementBoosts HP by 5%.
2Sanctum Crit ResistGrants 250 Crit Resistance for 4s upon receiving a Blessing Buff.Sanctum BlockGrants 250 Block for 4s upon receiving a Blessing Buff.
3Magic Defense EnhancementBoosts Magic Defense by 10%.Health EnhancementBoosts HP by 7%.
4Sanctum Magic DefenseGrants 16% Magic Defense for 6s when an ally enters Grace.Sanctum HasteGrants 12 Haste for 6s when an ally enters Grace.
5Health EnhancementBoosts HP by 7%.Block EnhancementGrants 150 Block.
6Holy LightwallLuminous Barrier When the shield is shattered, additionally applies a shield equal to 40% of Max HP to self, lasting for 12 seconds.

Caesar Build: Relic, Gear and Subclass

Relic

Legacy of the Overlord SSR+ exclusive · first choice

  • Purple 6: Each stack of Shield of Protection additionally increases Shield Efficiency by 0.7% and both Physical Defense and Magic Defense by 0.7%.
  • Red 6: Luminous Barrier can trigger Punishment when dealing damage. When triggered this way, it inflicts Stun on the target for 3s. When an ally triggers Punishment, Servant's Rally 's cooldown is reduced by 1s. This effect can trigger once every 2s.
  • Divinity 3: When Unyielding Echo triggers, gains 15 stacks of Shield of Protection and increases the Damage Reduction of all allied Luminaries by 60% for 8s.

Gear

Build 1

  • Headgear: Quenched Helmet (Physical Defense)
  • Chestplate: Quenched Armor (Physical Defense)
  • Bracers: Sage's Gloves (Magic Defense)
  • Boots: Sage's Boots (Magic Defense)
  • Weapon: Gate of Truth (Order)
  • Accessory: Truth Seeker's Emblem (Order)
  • Physical Defense set 1-piece: Boosts Physical Defense by 10%.
  • Magic Defense set 1-piece: Boosts Magic Defense by 10%.
  • Order set 2-piece: Boosts dual defense by 24% and shortens debuff duration by 24%.

Build 2 (alternative)

  • Headgear: Sage's Crown (Magic Defense)
  • Chestplate: Sage's Robe (Magic Defense)
  • Bracers: Quenched Gauntlets (Physical Defense)
  • Boots: Quenched Boots (Physical Defense)
  • Weapon: Curseblade (Demon Slayer)
  • Accessory: Thorns of Rejection (Thorns)
  • Magic Defense set 1-piece: Boosts Magic Defense by 10%.
  • Physical Defense set 1-piece: Boosts Physical Defense by 10%.
  • Demon Slayer set 1-piece: Boosts Magic Defense by 24% and Attack Speed by 8%.
  • Thorns set 1-piece: Boosts Physical Defense by 24% and Counter Damage by 8%.

Build 3

  • Headgear: Quenched Helmet (Physical Defense)
  • Chestplate: Quenched Armor (Physical Defense)
  • Bracers: Quenched Gauntlets (Physical Defense)
  • Boots: Quenched Boots (Physical Defense)
  • Weapon: Tome of Stars (Arcane)
  • Accessory: Starlight Magisterium (Arcane)
  • Physical Defense set 1-piece: Boosts Physical Defense by 10%.
  • Arcane set 2-piece: Increases HP by 15%, Overdrive Energy Consumption reduced by 1 point.

Build 4

  • Headgear: Quenched Helmet (Physical Defense)
  • Chestplate: Quenched Armor (Physical Defense)
  • Bracers: Quenched Gauntlets (Physical Defense)
  • Boots: Quenched Boots (Physical Defense)
  • Weapon: Gate of Truth (Order)
  • Accessory: Truth Seeker's Emblem (Order)
  • Physical Defense set 1-piece: Boosts Physical Defense by 10%.
  • Order set 2-piece: Boosts dual defense by 24% and shortens debuff duration by 24%.

How the sets compare is covered in the gear sets guide.

Subclass

  • Templar (recommended, PDEF +16% MDEF +16%): After accumulating damage equal to 70-52% of max HP, immediately gains 2 Defense Stat Buff.

Teams with Caesar

Formations players run with Caesar. Lists longer than six include the usual substitutes; the Overdrive order is the order to fire ultimates in manual play.

Atanith · Vivienne · Caesar · Ifrit · Artemis · Pompey · Talos · Scheherazade · Poseidon · Orion

Overdrive order: Atanith → Ifrit → Artemis → Vivienne

Apollo · Scheherazade · Gabriel · Caesar · Rin · Vivienne

Overdrive order: Apollo → Gabriel → Rin → Vivienne → Scheherazade

Apollo · Vivienne · Gabriel · Caesar · Poseidon · Scheherazade

Overdrive order: Apollo → Gabriel → Vivienne → Scheherazade

Hela · Hitomi · Ophelia · Caesar · Mimir · Vivienne · Gabriel · Helveil

Overdrive order: Mimir → Vivienne → Hela → Ophelia → Hitomi

Apollo · Rin · Ophelia · Caesar · Gabriel · Vivienne

Overdrive order: Apollo → Gabriel → Vivienne → Ophelia → Rin

More full teams with explanations are on the best teams page.

Our Take on Caesar

Caesar is T1 and the first-choice tank for Sanctum Glory. Her job is to make the opening seconds of a fight safe. Talent level 7 creates Luminous Barrier automatically the first time the enemy uses an Overdrive, the barrier absorbs up to 20 projectiles, and if it shatters every enemy Luminary's next Overdrive costs 1 more. Unyielding Echo then blocks lethal damage once every 25 seconds, with 6 seconds of Damage Immunity from talent level 4. That combination is what stops early one-shots from burst carries. Her damage also scales from her defenses, so a tank build still hits hard. Pull her if you play Sanctum Glory or Illusion Veil.

Strengths

  • +Luminous Barrier intercepts up to 20 projectiles, and each block adds a Shield of Protection stack (up to 30) for more shield efficiency and defense for the rest of the battle.
  • +A shattered barrier raises the next Overdrive Energy cost of every enemy Luminary by 1.
  • +Unyielding Echo makes her immune to one lethal hit every 25 seconds, and talent level 4 adds 6 seconds of Damage Immunity.
  • +Her Overdrive adds 1600-2560% and her ultimate 800-1340% of her combined defenses to their damage, so she hits hard without an Attack build.

Weaknesses

  • −The barrier only stops projectiles; melee and non-projectile damage go straight through it.
  • −Servant's Rally only covers allies in a straight line behind her, so positioning decides who gets shields and Morale.
  • −Diamond is the recommended star level and her best relic is a separate exclusive, which adds up to a heavy investment.

How to Play Caesar

Caesar goes in the front row, and the line behind her matters. Servant's Rally shields and gives Morale to allies in a straight line behind her, so put your main carry there. In the Sanctum Glory formations that is usually Gabriel or Apollo; once that carry also has Fervor, they enter Grace. Her Overdrive is not part of the scripted order in any of her example formations, and talent level 7 is one reason: Luminous Barrier is created automatically when the enemy first uses an Overdrive, so the opening burst is absorbed without you spending anything. Save a manual Luminous Barrier for the next wave of projectiles, or for when you want the cone damage. Each blocked projectile builds Shield of Protection, and every 10 blocks gives her a Blessing Buff at talent level 2, which also triggers her talent level 4 shield. Earthshatter Strike's Punishment Stun (3-3.9 seconds) is her main control, and with the Legacy of the Overlord relic at Red 6 her Overdrive can Stun on Punishment too. In PvP she is strongest against archer and projectile-heavy teams. Against melee-focused teams the barrier is less useful, but Unyielding Echo still protects her. At divinity level 6, Holy Lightwall gives her a 40% Max HP shield when the barrier shatters.

Good Teammates

  • Gabriel (SSR+) – Gabriel standing in Caesar's line gets Servant's Rally's shield and Morale, so a single Fervor source puts her into Grace before Invictus.
  • Ophelia (SSR+) – Ophelia's Fervor puts Caesar into Grace, doubling Servant's Rally's shields and adding Magic Defense Up.
  • Morgana (SSR+) – Morgana's Evaporation adds another +1 to enemy Overdrive costs on top of the barrier shatter, the kind of energy pressure that keeps Caesar alive and makes her Red 6 Stun count.
  • Ningrose (SSR+) – Ningrose is the main carry in Caesar's Illusion Veil lineups, and Corrupted Javelin's +1 enemy Overdrive cost stacks with the barrier shatter.
  • Atanith (SSR) – Atanith raises enemy Overdrive costs at the start of battle and with Silent Judgment, and the two share Illusion Veil and an Arcane Wisdom formation.

Keywords in brackets are explained in the status effect glossary.

Should You Invest?

Diamond is the recommended star level. Her exclusive relic, Legacy of the Overlord, adds 0.7% per Shield of Protection stack at Purple 6, and at Red 6 lets Luminous Barrier trigger Punishment for a 3-second Stun while allied Punishments shorten Servant's Rally. For divinity take Health Enhancement at level 1, Sanctum Crit Resist or Sanctum Block at level 2, Magic Defense Enhancement at level 3, Sanctum Magic Defense at level 4, Health Enhancement at level 5 and Holy Lightwall at level 6. Gear is Physical and Magic Defense pieces with the Order set, and Templar is the subclass. Free-to-play Sanctum Glory players should make her a long-term target.

Caesar FAQ

Is Caesar worth pulling?
Yes, for Sanctum Glory or Illusion Veil players. She is T1 because her barrier and death immunity stop the opening burst that decides many PvP fights, and her damage scales with her defenses. If you play neither faction she is less essential.
What star level does Caesar need?
Diamond is recommended. She is usable earlier, since the barrier, shields and Unyielding Echo all work at lower stars, but plan her as a long-term investment if Sanctum Glory is your main team.
What is the best relic for Caesar?
Legacy of the Overlord, her exclusive SSR+ relic. Red 6 lets Luminous Barrier trigger Punishment and Stun for 3 seconds, and its divinity effect gives 15 Shield of Protection stacks and 60% team Damage Reduction for 8 seconds when Unyielding Echo triggers, rising with relic level. The Red 6 Stun pays off most if your team also keeps enemy Overdrive costs high.
Does Caesar's barrier block melee attacks?
No. Luminous Barrier intercepts projectiles, up to 20 before it shatters. Against melee-heavy teams she relies on Unyielding Echo, her shields and her defense stacks instead.